Ziggurat

Occasional ramblings on games, generally retro related

​When my parents brought home a ZX81 one day (complete with wobbly 16K RAM pack, of course) I discovered the joy of programming. But it wasn't until I got my hands on a ZX Spectrum that my obsession with games really began, which continued with the C64, Amiga, right through to this day. The 80s and early 90s were an amazing time for games, not just for the games themselves but for the fascinating people behind them - it was truly a time of pioneers and creativity.

I myself have spent the last (almost) 20 years working in the games industry on all manner of platforms, most recently iOS. Ziggurat Development Ltd is my company here in NZ that provides contract programming services.

Filtering by Tag: Magnetic Scrolls

Confidential Magazine #4 April/May 1989

This issue came hot on the heels of British Telecom's decision to bail out of the games industry. They were looking to sell off the Rainbird, Firebird and Silverbird labels as one lot, while winding Telecomsoft down. The official reason given was that games were no longer in line with the goals of BT, and the asking price was rumoured to be around £5 million. The editorial questioned the motives, highlighting a series of recent misteps resulting in significant financial losses, which included the purchase of Beyond Software (closed down soon after due to poor performance), and the US based Firebird Licensees Inc which lasted less than a year.

Contents:

  • A look at the state of computer chess games and whether they were worthy opponents.
  • Mini (tongue in cheek) profiles of the Confidential team.
  • A visit to French game studio Lankhor.
  • A space trading game face off: Elite vs Federation of Free Traders. Conclusion? FOFT had a long way to go...
  • Keith Campbell delved into the adventure game development process.
  • An introduction to Play By Mail gaming.
  • Diverging somewhat from the adventure theme, Jeff Minter was interviewed.
  • The results of the Golden Chalice Awards for 1989, which was held by the Adventurer's Club.
  • A look at free BBS MUD game "MirrorWorld".
  • A guide to mapping adventure games.
  • A visit to "The Spirit of Adventure" LARP group.
  • Michael Bywater lamented on the prospect that adventure games had now entered an evolutionary period with no revolutions anywhere on the horizon.

Confidential Magazine #1 Sept/Oct 1988

Back in 1987 I ordered a copy of the classic adventure "Guild of Thieves" along with my Amiga 500. Included in the game's package was a copy of "What Burglar?" magazine, and an advert for a mysterious "Confidential" club. Well, that's how I remember it - looking through the box now I don't see such an advert in there, though there is an offer to write in to Magnetic Scrolls to receive some swag. Or maybe there was a card/form that I filled out and posted. At any rate, I joined. This turned out to be the Special Reserve mail order club founded by Tony Rainbird, and "Confidential" was its magazine.

The mag was actually really good - always full of interesting articles, with a focus on adventure games. I'm pretty sure I still have every copy, so over the coming weeks I hope to scan them all in.

The PDF of the first issue can be downloaded here.

Contents:

  • Psychobable - Adventure gaming news roundup, and details of the exclusive Magnetic Scrolls game that was coming with Issue 2: "Myth".
  • Something Very Fishy - Details of the next Magnetic Scrolls game, "Fish!".
  • A Mega-Game in the Making - A preview of "The Kristal". Was it worthy of all the hype?
  • A Spy in the Camp - Interview with Level 9.
  • Non Player Characters - Alive or Dead - Should NPCs be doing more to justify their existence?
  • Whither Adventuring? - A look at Role Playing games.
  • Into the Labyrinthe - Graeme Kidd goes LARPing.
  • It Comes in the Mail - A round up of Play By Mail games.
  • All About Infocom - Interview with Dave Lebling.
  • A Wordsmith Pinned Down - Interview with Michael Baywater.
  • Small Companies, Big Software - A round up of small independent mail order software companies producing quality adventures, and some advice for budding adventure creators.
  • Uncle Mel's Pwoblem Corner - Mel Croucher answers readers questions (well, they may not have been real correspondents).