This month in... The One for Amiga '92
This month in... The One for Amiga '92
A new TV show catering for gamers had recently debuted and The One wanted to hear from readers about what they thought of it. Did Gamesmaster provide what gaming fans were looking for?
A new book from Sigma sought to help players struggling to get to grips with adventure games. "The Adventure Gamer's Manual" would contain a mix of game specific and general adventuring tips. I actually found a copy of this in a local bookstore around 2000 - completely random.
Rather than having to break out, Inforgrames's "Alcatraz"would see the player having to raid the prison and take it back from terrorists.
While Nintendo had Mario and Sega Sonic, the Amiga had yet to find a platformer mascot of its own. Would the upcoming "Titus the Fox" from French software house Titus fill that void?
Core Design was working on not one but two racing games with the Jaguar license. "Jaguar XJ220 Sports Racing" would take place in 12 different countries, while the second would be based around the Le Mans 24 hour race. Both games were being programmed by Mark Avory, who had apparently also made good progress on a 3D vector racing engine (the two Jag games would be sprite based).
Were we about to enter the golden period for Sensible Software? They revealed their next three games: "Wizkid", "Sensible Soccer" and "Cannon Fodder". All three rank amongst the greatest Amiga games ever made.
The demise of Mirrorsoft the previous year left a lot of developers without a publisher. Some games were being transferred to Acclaim, but others were in limbo. One such title trying to find a home was Graftgold's rather excellent "Fire and Ice".
Spielberg's "Hook" had been a hit at the box office and Ocean hoped that would translate into a big selling game.
Infogrames struck a deal with Disney to bring Mickey Mouse, Donald Duck and the like to home computers. The first game up for release would star Roger Rabbit in "Hare Raising Havoc".
The programmer behind "Switchblade 2" was working on an impressive looking platformer. "Zool" would see the player take on role of a ninja ant (yes, Gremlin's Ian Richardson described it as a "ninja ant") in colourful candy filled levels, and was expected to be on shelves sometime in the summer.
Grandslam was going to have a crack at the rather crowded golf sim genre with "Nick Faldo's Golf".
200 exhibitors and 40,000 visitors were anticipated for the upcoming Spring Computer Shopper Show at Olympia in May.
Joystick manufacturer Spectravideo were adding a few more models to its Logic3 range.
Talking Birds, developer of "Football Tactician", promised a year of free update disks of all 440 players in the first division.
Adventure game legend Fergus McNeill had turned his attention to spaghetti westerns with "Town With No Name", an FMV game for the CDTV.
Hex, a team that had specialised in visuals for music videos, felt that games looked "sterile" and that their new technique of video sampling would remedy that in "Top Banana"... they certainly succeeded in producing something that could not be described as sterile. This game was examined in one of my favourite Amigos podcast episodes. Extra amusing as the programmer is an old workmate & friend.
When one thinks of player characters, I doubt the role of a tomato comes to mind, but Psygnosis were doing that in the appropriately named"Tomato Game".
Running a successful airline was the goal of biz sim "Air Bucks" from Impressions.
The classic footie management game "Championship Manager" was about to debut.
The One gave “The Miracle” - a piano tutor package complete with keyboard - from Mindscape a whirl. The verdict? The software was decent, but the keyboard wasn’t up to much - especially for £299.
Games PR person Danielle “Woody” Woodyatt described her ideal compilation.
- “The Adventures of Willy Beamish” Dynamix - 84% “And not only does it look good and sound good, it also plays well. You can do what YOU want, go where YOU want, and basically do everything and anything that comes to mind.” (one would hope so the graphics and audio were good - it came on a whopping 12 disks!)
- “Indy Heat” Storm - 86% “To release this type of game years after the original concept came out seems a bit strange. But I must admit, getting back to the basic race-around-a-track type of game is good mindless fun.”
- “Video Kid” Gremlin - 82% “Video Kid is good fun and good value and could be just what you’re looking for to pass a few boring hours with, that is simple, unadulterated fun.”
- “Dynablaster” Ubisoft - 87% “As always in this type of game, the multi-player option is by far the best bet and this one will have you coming back time and time again.”
- “Black Crypt” Electronic Arts - 92% “It has to be said, Black Crypt is easily the best 3D role-playing game available on the Amiga.”
- “PGA Tour Golf: Tournament Course Pack” Electronic Arts - 85% “For the regular player who’s grown bored of seeing the same old courses, a data disk is just fine (and the presence of a ‘next page’ icon on the course selection screen, indicating that there are presumably more courses to come will no doubt also please) but it’s an overhaul most of us are looking for and is what is needed to put it on par (no pun intended) with the superior... [the review stops abruptly there, but I imagine he was going to say Microprose Golf]”
- “Harpoon: The Med Conflict” Electronic Arts - 84% “Apart from the scenarios and extra craft, this game is essentially unchanged from the original. This comes as a bit of a disappointment really, as there are plenty of enhancements that could have been made.”
- “Shadowlands” Domark - 93% “Shadowlands owes a lot to a number of previous RPGs, but even more to the fine talents of Teque London: it’s one of the best dungeon-delving role-playing games to come along since Eye of the Beholder.”
- "Grand Prix" Microprose
- "WWF Wrestlemania" Ocean
- "Birds of Prey" Electronic Arts