Occasional ramblings on games, generally retro related

​When my parents brought home a ZX81 one day (complete with wobbly 16K RAM pack, of course) I discovered the joy of programming. But it wasn't until I got my hands on a ZX Spectrum that my obsession with games really began, which continued with the C64, Amiga, right through to this day. The 80s and early 90s were an amazing time for games, not just for the games themselves but for the fascinating people behind them - it was truly a time of pioneers and creativity.

I myself have spent the last (almost) 20 years working in the games industry on all manner of platforms, most recently iOS. Ziggurat Development Ltd is my company here in NZ that provides contract programming services.

Confidential Magazine #7 October/November 1989

While they didn't reveal actual subscription figures, the situation sounded a bit grim - the membership fee was to increase and there was a plea for readers to spread the word.

Meanwhile the helpline seemed to have switched to be a largely answering machine based service, and there was a request for solutions to a bunch of big recent adventures.

In this issue:

  • The news included details of several upcoming adventures from Electronic Arts and Gary Gygax consulting for Infogrames on "Drakkhen".
  • A look at "Talespin", a hypercard type package that allowed people to combine images and text into a series of pages connected via links.
  • Details of the "Rainbow Warrior" game that featured arcade sequences depicting Greenpeace campaigns.
  • Game industry agent Jacqui Lyons filed a report of a trip to the Soviet Union to meet with developers.
  • A preview of "Elvira".
  • A profile of strategy/role playing specialists SSI.
  • An inteview with Horrorsoft's Mike Woodroffe.
  • Play By Mail game "Gothick".
  • Part 2 of the "Writing Your Own Adventures" series.
  • Advice on how to go about running your own LARP events.
  • This month's story was "Future's End" by Simon Scarrow.