This month in... The One '93
The first images of the fighters in Team 17's "Body Blows 2" surfaced.
Domark snapped up the rights to the F1 championship, with the appropriately named "F1" being the first title out the door.
The infamous "Night Trap" had resulted in politicians & law makers wanting to create a new mandatory classification scheme for games.
After Ocean signed a large deal with them, Digital Image Design revealed two upcoming games: "TFX" and "Inferno: The Odyssey Continues". Looks the latter never saw the light of day, while "TFX" only saw a release much later on a cover disk.
Manchester United had just won the Premier League and Krisalis looked to put out a third licensed game, "Manchester United: Premier League Champions".
Speaking of footie... Rumours were there might be a new combined European league and Ocean decided to get in early by renaming "Premier League Manager" to "Super League Manager" and incorporating teams throughout Europe.
And in yet more football news... Virgin announced a competition in conjunction with the Game chain of stores to find the best "Goal!" player. The prize was rumoured to be a trip to the following year's World Cup in the US.
Newcomer Far Out announced their first game, "Muzzy" and teased a "Sensible Soccer beater".
The UK Government launched an inquiry into whether video games could trigger epileptic fits.
Commodore cut A600 and A1200 prices, with the latter now starting at £399.
Mirage had created a new label, Instinct, to focus on CD based games. Sean Griffiths (formerly of The Bitmap Brothers) was to head it up, with their first game "Rise of the Robots" due to hit the shelves in time for Xmas (cough).
News hit that Sony had snapped up Psygnosis in a multi-million pound deal. The Liverpool developer promised it'd be business as usual, with their support for the Amiga continuing.
A trial of a new interactive TV system was set to take place in 50,000 London homes. Sky's "Game World" show would feature a "Try Your Luck" multiple choice competition where viewers could win prizes.
Distribution company Capri had signed a deal with Commodore to sell the "entire catalogue" of CD software.. It doesn't actually say what that included.
ITV's game show "Bad Influence" was set to return on September 9th.
Sky TV was starting a teletext game magazine called "Power Zone".
HMV re-iterated its commitment to selling games by creating the "largest games department in Europe" in its Oxford Street shop, clocking in at 8,000 square feet.
Thalion released an updated "No Second Prize", fixed for the A1200.
The One apologised for mistakenly stating that US Gold's "Scrabble" was for the A1200 only. They also said sorry for forgetting to include the score in last month's review of "The Ancient Art of War in the Skies" (73%).
On the two cover disks this month:
- "Cannon Fodder" Sensible Software/Virgin
- "Global Gladiators" Virgin
- "F1 Challenge" Team 17
- "Baldy" Public Domain
The One paid a visit to Thalion in Germany for an indepth interview.
This month's Work In Progress looked at:
- "Jurassic Park" Ocean (big feature for this)
- "The Legacy of Sorasil" Gremlin
- "Simon the Sorcerer" AdventureSoft
- "The Settlers" Blue Byte
- "Stardust" Bloodhouse
- "Blob" Core Design
- "Global Gladiators" Virign
- "The Patrician" Daze
- "Twilight 2000" Empire (unreleased)
- "Dogfight" Microprose
An article looking at games stuck in "development hell" - i.e. protracted periods of development. Those included were:
The second instalment of the "Alien Breed 2" development diary saw the team make progress after sorting out their hardware woes, Martyn and Mick pay a visit to Sweden, Martyn collect the Golden Joystick award for Software House of the Year and the announcement that the game would also be out for OCS/ECS Amigas.
PD games reviewed:
- "Bop 'n' Plop" 74%
- "Elevation 2" 82%
- "Spectrum Emulator" 58%
- "Zalycon" 81%
- "Games Galore 14" 76%
- "Arcade Classics Vol 5" 89%
- "Arcade Classics Vol 6" 83%
- "Thrallbound" 79%
- "GX-200" 68%
- "Ishar 2: Messengers of Doom" Silmarils - 86% "Those prepared to invest some time and thought in the game will, however, reap more than ample rewards."
- "War in the Gulf" Empire - 82% "I don't know what to say about this as it's so similar - well, exactly the same - to the previous two Empire tank games."
- "Dune 2: The battle for Arrakis" Westwood Studios/Virgin - 90% "It's one of the most absorbing games I've come across - after all, there aren't many games where you can spend upwards of an hour and a half playing through the same mission, attempting to achieve the same goal and still be desperate for more when you finish."
- "One Step Beyond" Ocean - 83% "Ocean have once again come up with a puzzling classic. The beauty of One Step Beyond is that, unlike most puzzle games, it's actually strangely relaxing, with the player hardly ever forced to up his pace to an impossible level."
- "B.A.T.2" Computer's Dream/Ubisoft - 84% "I've got a lot of time for games wth a decent storyline, and a nice bit of atmosphere, and this has both."
- "A320 Airbus" Thalion - 81% "If you like flight simulations of a technically accurate nature, you'll like this. If you don't - you won't."
- "Gunship 2000" Microprose - 90% "I never thought I'd see the day when a game wold combine the depth of a full-blow [sic] 'serious' simulation with the sheer fun of an arcadey 3D shoot-'em-up."
- "Syndicate" Bullfrog/Electronic Arts - 88% "It may not be quite in the league of Bullfrog's other hits but it's a close run thing and, I must admit, there's not many games that have kept me glued to the monitor screen for as long or as keenly as Syndicate. Good, violent stuff."