Under the headline "Kick Off 3 Shocker!" came the news that Dino Dini had parted ways with Anco and signed with Virgin to develop a "world-beating follow-up to 'Kick Off 2'", with the working title "Goal!". The move cast doubts on whether there would be an official "Kick Off 3", though co-designer Steve Screech remained at Anco.
The game industry awards (Golden Joysticks?) ceremony took place at the Portland Hotel in December, with the following Amiga related winners:
- Game of the Year: "Monkey Island 2" Lucasfilm/US Gold
- Best Simulation: "B-17 Flying Fortress" Micropress
- Best RPG/Adventure: "Indiana Jones and the Fate of Atlantis" Lucasfilm/US Gold
- Developer of the Year: Sensible Software
- Software Publisher of the Year: Electronic Arts
- Industry Achievement Award: Geoff and Anne Brown (of US Gold)
- Merit Award: Hewland International (for Gamesmaster)
VR machines had started to pop up in arcades around the UK over the past year, but hadn't won many fans as "the fact is, the games haven't been up to much so far." W Industries hoped to change this with a multiplayer World War I aerial combat sim called "Flying Aces".
The Orb, who were "very big on the rave/dance/indie circuit", were going to be providing the soundtrack to "Uridium 2" - though this did not end up being the case.
With Christmas behind them, Commodore raised prices across the Amiga range by £30 to counter dollar/pound fluctuations.
There was a rumour doing the rounds that someone was working on a sequel to "IK+"... except it wasn't Archer Maclean, and he held the IP rights... At this time me and my mate were working on a four player blatantly-IK-like game - coincidence?! (yes)
Tony Crowther was busy developing "Captive 2", sequel to "1990's Game of the Year" (The One scoffed at this claim).
"The Bards Tale Construction Set" had already proved somewhat of a success on the PC, and the Amiga port was due by the end of the month.
More delays with "Frontier" and "Desert Strike" pushed back to April. There hadn't been a whole lot for A1200 owners to get stuck into, but Andrew Braybrook teased an enhanced "Fire & Ice" and US Gold were barely phoning it in with a "compatible" (but not enhanced) "Street Fighter II".
Bullfrog had been rather quiet since the release of "Populous II", but they revealed they had not one.. not two.. but nine titles in production. One was "Syndicate", and another was Molyneux's "super-secret personal project" "PIP".
On this month's two cover disks, three demos - only one of which saw a release:
An interview with "probably the most important figure in the computer industry [for Amiga owners, at any rate]": Kelly Sumner, Managing Director of Commodore UK.
Work In Progress features:
This month's PD Zone took a look at:
- "Elevation" 83%
- "Mind Games" 80%
- "Dogs in Space" 41%
- "Intruder Alert" 39%
- "Kastle Kumquat" 75%
- "Fighting Warriors" 65%
- "Galaga '92" 52%
- "Neighbours Game" 83%
- "Amigaboy" 82%
Andrew Braybrook closed out 1992 with his seventh "Uridium 2" developer diary. This instalment saw him writing/re-writing/re-re-writing the code to remember what destructibles had been destroyed, revamping the weapons, implementing RGB->HSV->RGB colour routines, scrambling for memory and getting a bit tipsy with the rest of the crew at the Graftgold Christmas lunch at The Victoria. They also paid a hush-hush visit to London to meet with some "well-known chart personalities" about producing music for the game...
One of ACE mag's "most perennially popular characters", The Blitter, was back from retirement to spill the dirt on the games industry. Amusing highlights included a punch up between System 3 joint bosses, the Cale twins which - less amusingly - resulted in "many of the company's employees since becoming occupationally-challenged", and a drunken limbo competition that saw ex-The One editor Jim Douglas being kicked in the nads.
- "FA Premier League Football" Ocean (unreleased?)
- "Abandoned Places 2" ICE
- "Prime Mover" Psygnosis
- "Woody's World" Vision Software
- "Dong" Global Software (yes, "Dong") (unreleased?)
- "The Chaos Engine" Bitmap Brothers/Renegade - 85% "The actual game's great too, but despite the Bitmaps' protestations to the contrary I'm really not sure that it really is that much more than Gauntlet for the 90s."
- "Historyline 1914-1918" Blue Byte - 81% "I'm not normally an afficionado [sic] of wargames but thanks to Historyline's excellent design, which handles all the boring bits with remarkable aplomb, it hardly feels as though it belongs to that much-maligned genre at all."
- "Trolls" Flair Software - 80% "Unimaginative and derivative... both of these terms apply to Trolls, but neither of them stop the game being a lot of fun to play."
- "Nick Faldo's Championship Golf" Arc Developments/Grandstand - 85% "It IS a very good game but, unfairly perhaps, it's only the third best golfing game on the Amiga."
- "Darkseed" Cyberdreams - 80% "As an adventure going up against heavyweights like Lure, Kyrandia and the Lucasfilm biggies, Darkseed just about holds its own, with a compelling story containing plenty of interesting puzzles, lots of nice touches and an interface that ranks as one of the friendliest I've seen."
- "Ragnarok" Imagitec/Mirage - 82% "It's a really absorbing game which is challenging and addictive - but, like I say, only if you're 'into' this type of game."
- "Sleepwalker" CTA Developments/Ocean - 84% "All in all, Sleepwalker a fine [sic] game; it's just that you can't help thinking that with a few tweaks here and there it could have been a classic, rather than just very good."